Cursed Legions

Sunday, November 05, 2006

Trait: The Ends Justify the Means

Some chapters believe that to combat the enemy, you must fight fire with fire. Some Chapters such as the Relictors openly seek to gather and utilize chaotic weapons to battle chaos entities, while other Chapters such as the Mantic or Warriors seek to utilize mutations to battle the likes of the Tyranids. Select one of the options below:

Damnation for Victory: The Chapter may not take Veteran Squads and all Sergeants are replaced with the following Unit:


Pts.

WS

BS

S

T

W

I

A

LD

SV

Sergeant Adept

30

4

4

4

4

1

4

2

8

3


Power of the warp: Once per turn any squad containing a sergeant adept must roll a D6 and consult the chart below:

1-2
Blessing of the Emperor: until the end of the current turn, all attacks made in close combat by this squad count as being made with power weapons.

3-4 What was that?: nothing notable happens.

5-6 Curse of the Immateram: Roll 2D6 and subtract 2. That
number of member of the unit immediately take a S 6 hit,
normal saves allowed. If any member of the unit is killed
due to this attack, the unit must immediately take a
pinning test.

See the Enemy out: For a cost of +10 pts per model, all tactical squad members
may exchange their bolter for a Bolt Pistol and a close combat weapon and gain
the Furious charge ability.


This trait was an idea barrowed from the concept of Radical inquisitors. Use whatever you can to defeat the enemy.

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